![]() I would be far more likely to buy a Season Pass, personally, if the game itself weren’t 60 bucks. This goes double for fighting games with multiple season passes, to make the game last. I would rather there be updates and DLC characters, rather than buy a whole new game every six months.īut you know what does turn people off from buying DLC/characters? Buying one, or worse still, buying a Season Pass, and not liking what you purchased. Whether it’s 5, 30, or 90 dollars, that’s money you no longer have and are not satisfied with your purchase. This is a feeling that I’ve had in MMOs and Fighting Games alike. But I think it would gain the goodwill of their fanbase, which would be more likely to ultimately spend money on a company they trust.Īre they afraid they’ll lose money? Perhaps.Īt least fighting games have a solution that I’ve yet to see a company try. Maybe I’m wrong, but I stand by it: Fighting Games should give you the option to try new characters in Training Mode when they release. Even if it’s for a limited time – say a week, a month, whatever. You would not be able to play them online, in story mode, or to hunt for achievements. You would only be able to play in Training Mode, or Challenge Modes (combo trials, et cetera). That way, the vast amount of casuals who pick up a game can find who they want to play, not simply throw money in the trash. Maybe this is an idealistic view of the situation, but I stand by it. This does not include music/stages – those are easy enough to preview online or could show off a stage in-game before you purchase it. ARCHEBLADE 2 EXTRA CHARACTERS PROFESSIONAL. ![]()
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December 2022
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